Mumble chat hyperlinks11/11/2023 ![]() Each of these are effectively seperate entities and need to manage their own permissions, and if they were setting up fresh now, they'd all be seperate discord servers. The example I'm thinking of is a server I'm still on which is nominally owned by a battlefield clan, but also has a ffxiv guild, wildstar guild, eve corp and minecraft server chat on it. These kind of servers tend to come around because running TS/Mumble servers require expertise certain groups don't have, so groups tend to colocate over some overlap in membership, and may still be colocated over inertia even if the overlap goes away. Ultimately, I don't think this is as much an obstacle to long term success of Discord. In comparison, a teamspeak server has different groups and people can only assign people to their own groups. For example, any rank with the ability to assign ranks can assign any rank below it. ![]() It isn't, and Discord's group structure is less flexible. ![]() Discord won many users by organic word-of-mouth referrals from people who used to use Skype.Īs for gaming voice chat, Discord is not as sophisticated as other offerings (edit: maybe that's the wrong wording let's go instead with "not as configurable"), but offers a smoother out-of-the-box experience. For messaging among people who know each other by name, Facebook's offerings are dominant, but for pseudonymous chat Skype remained strong until Microsoft vacillated between making Skype Windows' native messenger or a strong multiplatform freemium network that isn't plagued by an aging UI and the invasion of advertising. It hits a sweet spot of good-enough voice & text chat that's cost-free, needs no configuration, is fully hosted with captive servers, uses decent codecs, supports inbound hyperlinks, has a slick UI, has official same-name clients on mobile, has a web client, and the like.ĭiscord's rise helped by Microsoft's seeming neglect and confusing platform direction of Skype in recent years, even if Discord still doesn't have video chat. I've watched these applications stagnate over the years and it's bothered me pretty deeply.ĭiscord competes with Teamspeak, Mumble, Ventrilo, and Skype in the category of gaming voice chat, but it also offers an interface set up like Slack, which has gained popularity for topic-based persistent chat. That seems to have been well remedied, so actually improving their software immediately puts it 10000 feet above Ventrilo, Teamspeak, Skype, etc from my perspective. I had huge issues with Discord's quality when it was first being publicly used because I was on a latent/lossy connection at the time and it just repeatedly disconnected me and forced me to completely rejoin a Discord server over and over, which implied their engineers had no understanding that the internet is inherently unreliable. Before this, gaming communities would often set up a forum (sometimes with a really shitty chat) just for persistent communications outside of games and VOIP, and this rolls all of that into one package that's really easy to use. The barrier to entry being low, it being free, having mostly all the features people are looking for, and this persistent communication is basically all it is. ![]() It's basically a generally passable VOIP client with a Slack built in, which AFAIK no other VOIP service has really done well (including Skype).
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